Santa Ana/John Wayne Airport, Orange County, CA - KSNA - by Kambiz Agazi

KSNA represents a modification to the stock FSX airport scenery. KSNA was modified using information from airnav, virtual earth, FAA Airport diagram and approach plates, and the official Website.


Some of the changes include:

1. Airline assignments at Terminals A and B and the off-gate commuter ramps at both Terminals per the official Website;
2. While the gate numbers and number of gates per Terminal are accurate, emphasis at KSNA was on Terminal assignments and not gate assignments;
3. AI parking sizes optimized for the MTX 5.2a schedule;
4. ALL Airport Scenery now shows at the normal scenery density level;
5. All Runway markings, lights and approach equipment and lighting per airnav - NOTE the 4-box Vasi as opposed to PAPI4;
6. All of the jetways required relocation due to stock FSX KSNA jetway/terminal disconnects;
7. Added the missing GATE 4 at Terminal B;
8. Additional vehicle paths and fuel trucks added to facilitate more effective AI service;
9. General Aviation ramp areas enhanced for additional GA including the Bombardier Challenger sized GA;
10.UPS/FDX cargo parking included per the official Website;
11. All new ILS, LDA, NDB AND RNAV(GPS) approaches and transitions with holds (where appropriate) for Rwy 1L-19R; and
12. Red light beacon added on top of the control tower.


All airport buildings and objects can now be seen at normal scenery level; jetways begin to appear at the dense scenery level - extremely dense will reveal all jetways.

Note: Airport spot lighting guides have been added; however, to see the lighting you must install fsx_lts by Jim Dhaenens, which can be downloaded from AVSIM or flightsim.

Installation: Place both bgl files in a scenery folder of your choice - don't forget to activate the scenery in FSX. One location could be the Microsoft Flight Simulator X\Addon Scenery\Scenery folder. However, the KSNA scenery should be at a higher scenery priority from that of "other" area scenery including UTX USA and any local or state scenery. Disable or remove the existing MyTraffic X BR2_KSNA.bgl file located in the MyTraffic X scenery folder.

I have tested KSNA using FSX sp2, and while I don't anticipate issues with using the earlier versions (RTM and SP1), I cannot guarantee that the visuals will look the same on every setup. While not needed for the scenery to work, I also tested to ensure that KSNA works with UTX USA, Scenery Tech North America, and FS Genesis 10m USA Mesh.

KSNA was tested with and optimized for MyTraffic X 5.2a and WOAI. Airline assignments at Terminals A and B are accurate per the official Website. Gate assignments are approximate only. While KSNA will work with "other" AI packages, I can't guarantee that every airline will park at the correct Terminal when using other AI packages.

While every attempt was made to eliminate errors, there's no such thing as "perfect" scenery. Please let me know if you come across any MAJOR errors or problems.

CREDITS: KSNA was modified using the powerful airport design utility by Jon Masterson (ADE V1.40). Please visit here: http://www.airportdesigneditor.co.uk for more information. The approach code was created using FAA approach plates and ADE V1.40. A special thanks to Jim Vile who is a member of the ADE team and is the author of the approach code module of ADE. The approach code to ALL runways would not have been possible without Jim's KIAD approach tutorial and help.

KSNA approach plates can be downloaded here: http://www.airnav.com/airport/KSNA

Terminal Airline Assignments:

Gate A: ASA, AAL, AALX, EGF, COA, DAL, SKW, DALX, VRD
Gate B: FFT, NWA, NWAX, SWA, UAL, UALX, USA, USAX, AWE, AWEX

CARGO: UPS, FDX


Happy Flying!
kambiz_agazi@hotmail.com